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Bane

Might is right
  Bane is the god of tyranny and conquest, worshipped by those who are driven by ambition and who believe the strong should rule over the weak. In Bane’s eyes, the strong have a duty to caretake and direct those who are unworthy to lead - it’s for their own good, after all.  

Bane’s Champions

Alignment: Always lawful, often evil
Suggested Classes: Paladin, Fighter
Suggested Cleric Domains: Order, War
Champions of Bane usually excel in bringing physical force to bear on their enemies. Leaders and protestors, they can always be found exerting their influence where decisions are being made.  

Bane’s Favor

 
Bane’s divine portfolio is that of dominance. The strong must rule over those who are unfit to rule - this is the way of the world. Thus, Bane watches for those with the ambition, talent and drive to fulfil their potential.
Bane favours physical force over magical supremacy, and his scions are often powerful military leaders and warlords.
Why did Bane seek you out as a champion? The following table offers a few suggestions.
d6Circumstance
1 You defeated a much more powerful enemy in battle
2 You bullied your way to the top of your command structure
3 You burn with an inner ambition which consumes you
4 You’ve killed for power before, and you’d do it again
5 Someone once told you that you’d amount to nothing. You’ve proved them wrong twice over.
6 What you did all those years ago is between Bane and yourself. No-one can ever know.

Devotion to Bane

 
Following Bane means dedicating yourself to ambition and control. As a follower of Bane, consider the ideals below as alternatives to those suggested for your background.
d6Ideals
1 Devotion. My devotion to my god is more important to me than what they stand for
2 Ruthlessness. I will do what I must to get what I want
3 Dread. If I am to rule, others must fear me.
4 Enforcement. Dissent must be stamped out early and viciously before it can take root.
5 Courage. I must have the bravery to stand up for what I need.
6 Ambition. There are no limits to my potential other than the ones I set for myself.

Earning and Losing Piety

 
You increase your piety score to Bane when you expand the god’s influence in the world in a concrete way through acts such as these:
  • Taking control of a meeting or council
  • Forcing obediance from another creature
  • Intimidating others with physical force
Your piety score to Bane decreases if you diminish Bane’s influence in the world or contradict his ideals through acts such as these:
  • Following the orders of someone less powerful than you
  • Allowing the weak to have too much autonomy

Favoured God: Bane

Piety 3+ Bane trait
  You gain inspiration when you bully someone into doing things your way.  

Hammer and Nail

Piety 10+ Bane trait
  Choose a creature type You gain advantage on Charisma (Intimidation) checks when interacting with that creature type.  

Lord of Tyranny

Piety 25+ Bane trait
  Your spells and abilities can Frighten enemies who are immune to being Frightened. You can intimidate creatures which would usually be immune to being intimidated, such as constructs or undead.  

Chosen of Bane

Piety 50+ Bane trait
  You can spend two inspiration points to cast fear with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.
Children

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