Heroes are both common and rare in the Dream. Those who show the initiative, talent, or will to take risks and rise to the challenges of the world are rewarded by the attention of the Muses and the power that comes with it. No one is surprised when a novice soldier holds their own against long odds - the shock often comes from which soldier does it. Those who rise farthest are rarely those one would expect, unless the obstacles in their path match the heroic legacy set before them. And as those challenges arise, many find themselves fed to darker legends. Thus? Heroes are rare.
The stories that heroes live and write upon the Dream form its history, cultures, and wonders.
Optional Rule: Heroes of IntellectAt character creation, a DM may choose to give characters with a positive Intelligence modifier the option to select additional languages, tool proficiencies, or the Arcana, History, Investigation, Nature, and Religion skills, with a number of choices equal to their Intelligence modifier. If your Intelligence modifier permanently increases (through an Ability Score Improvement or other means), you may gain additional languages or proficiencies as above with a single week’s use of downtime at no cost. You’ve likely been studying, practicing, or tinkering throughout your adventuring career, and a few epiphanies strike you as you gain experience in the field. As another variant, If you begin play with a negative Intelligence modifier, or if your modifier decreases permanently in play, the DM may require you to choose a language, tool proficiency, or one of the above skills to lose, as you lack the intellect to develop or remain sharp with your knowledge. |
Created under the Dungeons and Dragons 5e Open Gaming License. See the OGL and System Reference Document (SRD).
Map generated with Inkarnate.
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