THE GAME SYSTEM
Wrath & Glory uses a d6 dice pool system that will be instantly familiar to Warhammer 40,000 players and easy to learn for anyone else. There are a lot of cool features to the system, and learning is far more fun when you’re actually playing! We’ve highlighted some of the basics here; read Sarah Kaiser’s incredible comic over on the Warhammer Community website for a great introduction to the game.
Whenever your character tries to do something and the result is uncertain, you roll a Test based on your character’s Attributes and Skills. A result of 4 or 5 on a dice counts as an Icon. Get more Icons than the Difficulty Number, and you succeed at whatever you’re trying to do. Results of 6 count for 2 Icons, and can also be used for extra effects, like gaining more information from a task, or doing it quicker.
Add in the Wrath die for extra drama on any roll. A result of 6 on the Wrath die awards you a point of Wrath and triggers a gloriously gory critical hit in combat. A result of 1 on the Wrath die triggers a narrative Complication, regardless of whether you failed or succeeded; the perfect opportunity for players and GMs to work together to create a more engaging narrative.
‘Your communion with the machine spirit was successful, but you didn’t just open one door – you hear another slide open, and another, followed by the unmistakable skittering of chitinous claws on plascrete heading towards your warband!’
Combat is fast, fluid, and undeniably deadly with powerful weapons, bolters, and brutal critical hit tables — just what you’d expect from Warhammer: 40,000. Interaction Attacks let characters who aren’t 7-foot tall ceramite-clad transhumans get in on the fun too. Use your Tech Skill to distract an enemy with a Cherub, or Intimidate them with your Commissarial presence.
Whenever your character tries to do something and the result is uncertain, you roll a Test based on your character’s Attributes and Skills. A result of 4 or 5 on a dice counts as an Icon. Get more Icons than the Difficulty Number, and you succeed at whatever you’re trying to do. Results of 6 count for 2 Icons, and can also be used for extra effects, like gaining more information from a task, or doing it quicker.
Add in the Wrath die for extra drama on any roll. A result of 6 on the Wrath die awards you a point of Wrath and triggers a gloriously gory critical hit in combat. A result of 1 on the Wrath die triggers a narrative Complication, regardless of whether you failed or succeeded; the perfect opportunity for players and GMs to work together to create a more engaging narrative.
‘Your communion with the machine spirit was successful, but you didn’t just open one door – you hear another slide open, and another, followed by the unmistakable skittering of chitinous claws on plascrete heading towards your warband!’
Combat is fast, fluid, and undeniably deadly with powerful weapons, bolters, and brutal critical hit tables — just what you’d expect from Warhammer: 40,000. Interaction Attacks let characters who aren’t 7-foot tall ceramite-clad transhumans get in on the fun too. Use your Tech Skill to distract an enemy with a Cherub, or Intimidate them with your Commissarial presence.
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