Pariltakb Settlement in 13 | World Anvil


Like a rachis parts a feather in two, with the quill dipped in the inkwell that hides our disgrace.
— A disillusioned takibi poet


Pariltakb is divided in two bt the tar river. The city's slums reach the ocean waters, but few consider the coastal areas as part of the city. The city proper is further up the river, where the tar extraction is in full swing.


Dome-like structures built with dark bricks mortared with a mixture of sand, ash, and tar. Small wooden details finish the domes, by, for example, providing window frames and covers, and posts.


Pariltakb is a city of wayangs, shaes, and to a lesser extent, fetchlings. Wayangs have flourished since the river became tar and have been key in the city's success. Shaes, in particular, see the pursuit of tar as vacuous and have been slowly emigrating since the Impassable river revolution.


Floating atop of Pariltakb is a large orb structure made of crystalline stone. On it live the divining nihilois, who oversee the citizens of Pariltakb and pronounce their decisions written on the crystalline surface of their home. Their motives are inscrutable to most, both takibis and outsiders.
Alternative Name(s)
Black river city
Inhabitant Demonym


Tar museum

  This learning centre aims to teach about the wonders of tar and to showcase things found in the tar river, such as the papinijuwari found encased in tar.   They also explain the ecology of creatures whose lives are tied to tar, such as black caps. These creatures are thought to be cousins of red caps. These little tar thieves guard and protect their tar pits while trying to steal tar from other places. The tar river has become a major target for black caps in the region.   The museum itself is attended by black skeletons, another creature tightly linked to tar.

Cover image: by Cameron Durham
Pariltakb N Large city
Corruption: 2
Crime: 3
Economy: 7
Law: 1
Lore: 4
Society: 0
Qualities: magically attuned, notorious, racially intolerant (drow), rumormongering citizens, strategic location
Disadvantages: polluted
Danger: 20
Government: Magical
Population: 13.000 (8.000 wayangs, 1.250 shaes, 1.000 fetchlings, 750 gnomes, 450 tengus, 1.550 others)
Base Value: 12.800
Purchase Limit: 85.000
Spellcasting: 9th
Minor Items
Potion of pouncing fury300 gp
Potion of alpha instinct300 gp
Oil of arcane mark25 gp
Potion of protection from chaos50 gp
Potion of hide from animals50 gp
Scroll of earth tremor375 gp
Scroll of diminish resistance, detect undead, & invisibility325 gp
Scroll of chill touch25 gp
Wand of songbird750 gp
Stone salve4.000 gp
Medium Items
+2 Quarterstaff of defending and frost32.000
Ring of feather falling (Ring of clumsiness)2.200 gp
Lintel stone26.000 gp
Staff of the Master (Necromancy)15.200 gp
Major Items
Staff of healing29.600 gp
Intelligent bracers of armor +749.000 gp
Gug hide22.165 gp
Winged shield15.257 gp
+3 Arrow catching shield of energy resistance34.000 gp
+3 armor of greater shadow42.750 gp
Wand of summon nature's ally III375 gp
Scroll of symbol of pain & shadow walk2.775 gp
Drow slums: a deserted slum close to the coast; few drow live there permanently and there are a lot of empty houses that may become inhabited without warning by its owner who has come back.   Tar museum: started by a fetching & wayang couple; they buy any odd thing that may be found in the tar.
Dim Pitch: A guild regulating tar extraction (and to a lesser extent, trade).   Nihiloi overlords: A group of nihilois focused on protecting the city; they have a strong bias against the drow who use the shadow plane as a stepping stone.


Author's Notes

The original version of this article was created as an entry for World Anvil's flagship Summer Camp 2021 event, specifically for prompt #29:
"Somewhere in your setting,
describe an industrial, mining, logging
or other production settlement.
      You can view my other entries from the competition here.   All images are sourced from pixabay, pexels, or unsplash unless credited otherwise.

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