Tracking the spider to its lair
A successful survival DC 13 check in the outskirts of
Jiehgied reveals a relative dearth of animals towards the mountains. No tracks are left of the actual spider tracks, as they have been long covered by snow.
Note: The dearth of animals is not caused by the previous existence of the spider though, rather, a cockatrice has been using the area as its hunting grounds.
A contested lair
As the PCs wander towards the mountains, getting closer to the den, they see the following:
A misshapen figure flies upwards, a strangled screech coming from it. It is covered in a strange white film that makes it difficult to distinguish.
On its shadow in the snow, its figure is slightly more pronounced, an elongated body with a pair of beating wings.
The creature flies haphazardly to a rocky promenade and starts getting rid of the spider's webbing that coats it. Once they are done, they start using the stones as scratching pillars, trying to relieve the many painful, poisonous stings they got from the baby spiders.
A nightmarish combination of a chicken and a lizard prances in between the rocks. Batlike wings adorned with spider webs shift restlessly as it moves. Scaled legs ending in wicked talons and scraggy rocks are both being used by the beast as it madly scratches itself.
A successful DC 13 knowledge (arcana) identifies the beast as a
cockatrice. Cockatrices are known for their ability to petrify people.
The following knowledge is also gained incrementally according to the final result of the knowledge (arcana) check.
DC 14: The petrification is slow; cockatrices themselves are immune to this petrification
DC 15: The petrification is caused by the bite
DC 16: Their diet consists primarily of seeds and petrified insects
DC 17: If the petrified creature remains whole, they have a chance to recover from the petrification naturally
DC 18: A creature that failed three saves is forever petrified; cockatrices are not immune to all petrifications, only that delivered by their own kin
Observing the cockatrice
If the PC waits to see what the cockatrice does, they will see that it returns to the spider lair the following day, feeling recovered and ready to slain the remainder of the tiny spiders. Sleeping while staying close enough to observe the cockatrice is near impossible. Attempting to do so requires a Will save DC 19. Only someone with nerves of steel could sleep that close to a monster.
The place would provide a great nest to attract a female. The cockatrice is busy in their determination to get back to the cave, and as such, are rather distracted. Sneaking up on it and following to the lair requires only a successful DC 11 Stealth check.
Fighting or tracking the cockatrice
If the PCs kill it, they can spot the numerous bite marks after very close inspection. The bite marks have irritated the tissue around them, a clear sign of poison.
They can slowly track the areas the cockatrice has been exploring (its flying skills are poor, and it often walks). Eventually, the tracks lead them to the cave where the spider that ate livestock used to live. It is now infested with thousands of tiny spiders who are eating each other and the remains that their mom had wrapped up in silk for later.
A cool short adventure! I would suggest adding a pronunciation guide to Jiehgied. It may difficult for people to read
If you are looking for my Worldember articles check Magic Earth or My Worldember Progress Page
Thanks, Kajetan!
I've got no pronunciation guide and precisely because of that, none is needed imo. I made up that word; there's no conlang involved. So it can be read any way really.