One D&D Inspiration Rules in 100 Worlds | World Anvil

One D&D Inspiration Rules

HEROIC INSPIRATION - 100 Worlds variant

When you have Heroic Inspiration (also called Inspiration), you can expend it to give yourself Advantage on a d20 Test. You decide to do so immediately after rolling the d20.

 

GAINING HEROIC INSPIRATION

A player character gains Heroic Inspiration after the character rolls and accepts the results of a 1 for a d20 Test. That 1 must be on the d20 used for the test’s total, not on a d20 that was rerolled or discarded. This Heroic Inspiration represents a character’s resolve to do better after fumbling an attempt.

 

Instead of the DM awarding Heroic Inspiration to a player character who’ve done something that is particularly heroic or in character, characters begin each session with one Heroic Inspiration.

 

ONLY ONE AT A TIME

You can never have more than one instance of Heroic Inspiration (although you may have extra inspiration for background or mission boons). If something gives you Heroic Inspiration and you already have it, you can give Heroic Inspiration to a player character in your group who lacks it.


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