Sleeping Slayer | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Sleeping Slayer CR: 8

Large construct, chaotic evil
Armor Class: 19
Hit Points: 120
Speed: 35 ft

STR

23 +6

DEX

12 +1

CON

22 +6

INT

3 -4

WIS

3 -4

CHA

3 -4

Saving Throws: Con +10, Dex +6, Str +10
Damage Vulnerabilities: Cold
Damage Resistances: Necrotic, Radiant, Fire
Damage Immunities: Psychic, force, thunder
Condition Immunities: Prone, Grappled, Blinded, Deafened, Charmed, Frightened, Exhaustion, Incapacitated
Senses: Blindsight 60ft
Languages: None
Challenge Rating: 8

At will: Booming Blade (as if was level 8 caster), Dispel Magic, Faerie fire, silvery barbs


Limited Magic Immunity - Unaffected by spells cast at 2nd level and lower. this includes cantrips   Mage Slayers Vigilance - knows the location of all creatures that can cast leveled spells within 60ft of it.   Magic Suppression - when hit with a magic item that item is rendered mundane for 24 hours, during which it loses all of its magical properties.   Greater Magic Suppression - when scores a critical hit against a creature, the hit creature cant concentrate on spells for 1d4 rounds, this automatically ends concentration.   Improved Crit - crits on a 19 and 20.

Actions

Multi-attack - if it hits with a grapple arm attack, it can immediately make 2 more attacks that arent grapple arm. or it can make 2 attacks.     Grapple Arm - Reach 30ft. +9 to hit, on a hit the target is pulled to a square adjacent to the slayer, of the slayers choice. the target also makes a DEX save DC 15 or be knocked prone.   Punch - Reach 10ft, +9 to hit, on a hit the target takes 2d10+6 thunder damage.   Grab-N-Crush - reach 5ft, creature makes a DC 14 Dex save, on a fail the creature is restrained until it escapes, a creature restrained in this way must use its action on each of its turns in order to attempt escape. a creature that starts its turn restrained this way takes 3d6 bludgeoning damage. while the slayer has a creature restrained in this way. it can only use its action to attempt to attack the restrained creature.

Legendary Actions

The slayer has 3 legendary points, which it regains at the end of each of its turns. the slayer can take different legendary actions at the end of another creatures turn using its legendary points.   Attack - the slayer makes a single attack on a creature within range. (1 point)   Reaction Suppression - all creatures within 120ft lose the ability to take reactions for until the end of the slayers next turn (3 points)   Cast a spell - the slayer can cast a spell. (2 points)

a sleeping war machine, once roamed the world slaying all it deemed as hostile. this machine now slumbers in the darkness of the worlds shadow.

Suggested Environments

any


Created by

Spectre0458.

Statblock Type

Monster

Link/Embed