Moose | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Planeshift Tarkir

Moose CR: 1/2

Large beast, unaligned
Armor Class: 11 (natural armor)
Hit Points: 19 (3d10 + 3) 3d10+3
Speed: 40 ft

STR

18 +4

DEX

12 +1

CON

13 +1

INT

2 -4

WIS

12 +1

CHA

7 -2

Senses: passive Perception 11
Languages: -
Challenge Rating: 1/2

Charge. If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Sure-Footed. The moose has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack. The moose makes two attacks: one with its antlers and one with its hooves.
Antlers. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Reactions

Environments. Forest, Hill, Mountain


Created by

I Dream of Azathoth.

Statblock Type

Monster

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