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Flamewake Phoenix in Dungeons & Dragons 5e

Planeshift Tarkir

Flamewake Phoenix CR: 2

Large elemental, neutral
Armor Class: 12
Hit Points: 59 (7d10 + 21) 7d10+21
Speed: 20 ft , fly: 80 ft

STR

18 +4

DEX

15 +2

CON

16 +3

INT

8 -1

WIS

13 +1

CHA

10 +0

Damage Vulnerabilities: cold
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: fire, poison
Senses: darkvision 60 ft., passive Perception 15
Languages: Ignan, Sylvan
Challenge Rating: 2

Fiery Death and Rebirth. When the phoenix dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
The explosion destroys the phoenix's body and leaves behind an egg-shaped cinder, which weighs 5 pounds. The cinder deals 10 (3d6) fire damage to any creature that touches it, though no more than once per round. The cinder is immune to all damage, and after 1d6 days, it hatches a new phoenix.
Flyby. The phoenix doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Heated Body. A creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Actions

Multiattack. The phoenix makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 3 (1d6) fire damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage.

Suggested Environments

Environment. Mountain


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