| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| -1 | Strength | |
| +7 | Dexterity | |
| +2 | Constitution | |
| +6 | Intelligence | |
| +0 | Wisdom | |
| +5 | Charisma |
| +10 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +3 | Arcana | INT | |
| -1 | Athletics | STR | |
| +11 | Deception | CHA | |
| +6 | History | INT | |
| +3 | Insight | WIS | |
| -1 | Intimidation | CHA | |
| +3 | Investigation | INT | |
| +3 | Reason | INT | |
| +0 | Empathy | WIS | |
| +5 | Authority | CHA | |
| +5 | Diplomacy | CHA |
| +0 | Medicine | WIS | |
| +3 | Nature | INT | |
| +0 | Perception | WIS | |
| +5 | Performance | CHA | |
| +8 | Persuasion | CHA | |
| +3 | Religion | INT | |
| +7 | Sleight of Hand | DEX | |
| +4 | Stealth | DEX | |
| +0 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Dagger | +4 | DEX | 1d4+4 | Piercing | |
| Finesse, Light, Thrown | |||||
| Dagger | +4 | DEX | 1d4+4 | Piercing | |
| Finesse, Light, Thrown | |||||
| Rapier | +7 | DEX | 1d8+4 | Piercing | |
| Finesse | |||||
| Shortsword | +7 | DEX | 1d6+4 | Piercing | |
| Finesse, Light | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Player's Handbook p95, DnD Beyond
| Level | Proficiency Bonus | Features | Sneak Attack |
|---|---|---|---|
| 1st | +2 | Expertise, Sneak Attack, Thieves' Cant | 1d6 |
| 2nd | +2 | Cunning Action | 1d6 |
| 3rd | +2 | Roguish Archetype, Steady Aim (optional) | 2d6 |
| 4th | +2 | Ability Score Improvement | 2d6 |
| 5th | +3 | Uncanny Dodge | 3d6 |
| 6th | +3 | Expertise | 3d6 |
| 7th | +3 | Evasion | 4d6 |
| 8th | +3 | Ability Score Improvement | 4d6 |
| 9th | +4 | Roguish Archetype Feature | 5d6 |
| 10th | +4 | Ability Score Improvement | 5d6 |
| 11th | +4 | Reliable Talent | 6d6 |
| 12th | +4 | Ability Score Improvement | 6d6 |
| 13th | +5 | Roguish Archetype Feature | 7d6 |
| 14th | +5 | Blindsense | 7d6 |
| 15th | +5 | Slippery Mind | 8d6 |
| 16th | +5 | Ability Score Improvement | 8d6 |
| 17th | +6 | Roguish Archetype Feature | 9d6 |
| 18th | +6 | Elusive | 9d6 |
| 19th | +6 | Ability Score Improvement | 10d6 |
| 20th | +6 | Stroke of Luck | 10d6 |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Darkvision: Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Hellish Resistance: You have resistance to fire damage. Legacy of Malbolge: You know the Minor Illusion cantrip. When you reach 3rd level, you can cast the Disguise Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Invisibility spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and Infernal.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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