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Apprentice Wizard in Dungeons & Dragons 5e

Planeshift Tarkir

Apprentice Wizard CR: 1/4

Medium humanoid (any race), any
Armor Class: 10 (13 with mage armor)
Hit Points: 13 (3d8) 3d8
Speed: 30 ft

STR

10 +0

DEX

10 +0

CON

10 +0

INT

14 +2

WIS

10 +0

CHA

11 +0

Skills: Arcana +4, History +4
Senses: passive Perception 10
Languages: Common plus any two languages
Challenge Rating: 1/4

Spellcasting. The apprentice casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12)

  • At will: mage hand, prestidigitation
  • 1/day each: burning hands, disguise self, mage armor

Actions

Arcane Burst. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2) force damage.


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