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Nekomata Necromancer in Dungeons & Dragons 5e

homebrew by Team Brievary

Nekomata Necromancer CR: 9 (5,000 XP)

Medium fey, neutral
Armor Class: 13 (16 with mage armor)
Hit Points: 55 10d8+10
Speed: 30 ft

STR

11 +0

DEX

16 +3

CON

12 +1

INT

17 +3

WIS

12 +1

CHA

14 +2

Saving Throws: Int +7, Wis +5
Skills: Animal Handling +2, Deception +4
Damage Resistances: neccrotic
Senses: darkvision 60 ft., passive Perception 9
Languages: any four languages
Challenge Rating: 9 (5,000 XP)

Innate Spellcasting. The Nekomata's innate spellcasting ability is Charisma (spell save DC 13). The Nekomata can innately cast the following spells, requiring no material components:
At will: chill touch, farie fire
2/day: animate dead   Spellcasting. The nekomata necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared:
Cantrips (at will): chill touch, dancing lights, mage hand, mending
1st level (4 slots): false life, mage armor, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, web
3rd level (3 slots): animate dead, bestow curse, vampiric touch
4th level (3 slots): blight, dimension door, stoneskin
5th level (2 slots): Bigby's hand, cloudkill
6th level (1 slot): circle of death


Grim Harvest (1/Turn). When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell's level, or three times if it is a necromancy spell.

Actions

Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 2d4 necrotic damage.   Change Shape. As an action, the Nekomata magically polymorphs into a two tailed cat, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


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