Medium beast, neutral good
Armor Class: 13
Hit Points: 11 (2d8 + 2)
Speed:
50 ft
, fly: 0 ft
, burrow: 0 ft
, swim: 0 ft
, climb: 0 ft
Skills: Perception +4, Stealth +4
Senses: passive Perception 14
Challenge Rating: 1/4
by Chutkat
Charge.
If the deerfox moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target take an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Keen Smell.
The deerfox has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Ram.
Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 6 (2d4 +2) bludgeoning damage
Hooves.
Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 6 (2d4 +2) bludgeoning damage.
Bite.
Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 6 (1d8 +2) piercing damage.