Remove these ads. Join the Worldbuilders Guild

Mendable

  • Machine Men start with a 'Construct repair kit' that can be used for repairs. This kit is a set of artisans' tools that are specifically designed to repair constructs.
  • You are proficient with Construct Repair Kit
  • You can’t be stabilized at 0 hp with a Wisdom (Medicine) check or spare the dying. Instead, a successful DC 10 repair check, Crystal Rod, or a mending cantrip is needed.
  • A machine man technically does not die at 0 hp. Instead, their power core is shut down. Your death-saving throws attempt to tap into power reserves to keep the brain alive. Even if all power is lost (3 failed saves), there is still a chance that the original consciousness might still be there if the brain is hooked back up to a power supply.
  • A machine man does not recover hit points like the living. They can use Construct Repair Kit kit to heal themselves during a short rest, allowing them to spend hit dice to heal, but they must use a repair kit to do so. The following tools may be used instead of a full construct repair kit at 1/2 of the normal hit point recovery (rounded up): jeweler's tools, mason's tools, smith's tools, or tinker's tools. They are all proficient with a construct repair kit and start with one at character creation. This repair process is a form of 'light work' and may be performed while resting.

Created by

Raven Gladstone.

Statblock Type

Racial Abilities (KS)

Link/Embed