+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+2 | Strength | |
+1 | Dexterity | |
+4 | Constitution | |
+6 | Intelligence | |
-1 | Wisdom | |
+2 | Charisma |
+1 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
+6 | Arcana | INT | |
+2 | Athletics | STR | |
+2 | Deception | CHA | |
+4 | History | INT | |
-1 | Insight | WIS | |
+2 | Intimidation | CHA | |
+6 | Investigation | INT |
-1 | Medicine | WIS | |
+4 | Nature | INT | |
-1 | Perception | WIS | |
+2 | Performance | CHA | |
+4 | Persuasion | CHA | |
+4 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
-1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Mace | +0 | STR | 1d6 | Bludgeoning | |
Crossbow, Light | +0 | STR | 1d8 | Piercing | |
Ammunition, Loading, Range, Two-Handed | |||||
Boomerang | +0 | STR | 1d4 | Bludgeoning | |
Range | |||||
Pistol | +0 | STR | 1d10 | Piercing | |
Ammunition (Firearms), Range, Loading |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.