Frost Wolf | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Frost Wolf CR: 2

Large monstrosity, any neutral
Armor Class: 13 (netural armor)
Hit Points: 75 (10d10 +20)
Speed: 50 ft

STR

18 +4

DEX

14 +2

CON

14 +2

INT

6 -2

WIS

11 +0

CHA

5 -3

Skills: Preception +4, Stealth + 4
Damage Resistances: cold
Senses: passive preception 12
Languages: Winter Wolf, understand Common
Challenge Rating: 2

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in the snowy terrain.
North Best Friend. The wolf knows what his master wants him to do all time he is no more the 100ft. from him and in eyesight.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone

Reactions

Loyal Bodyguard. If someone attacks the wolf's master while he is in 5ft. of him, the wold can use his reaction to attack the attacker.

The Frost wold is the weaker and domesticated version of the Winter Wolf. As the elves arrived in the north and joined the local human settlements, they were in search of a faster way to travel in the heavy snow and the slippery ice. Some Winter Wolves were interested in joining with the settlement (in return for the elves and human food, and luxury. After a long period of time of joining the northerners, they become the Frost wolf we know.   The winter wolves are very loyal and loving to their master, and it usually goes both ways.

Suggested Environments

You might find them walking alone in the arctics, but they are mostly in and near villages (where their master are).


Created by

YanayCreatorOfWorlds.

Statblock Type

Monster

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