Dragon Age
The despair demon's innate spellcasting ability is Charisma, with spell attack = 1d20+6 and spell save DC = 14. It can innately cast the following spells:
Spell amount | Spell Name | Attack/Saving Throw, Range, Concentration | Effect(s) |
---|---|---|---|
At will | Chill Touch | Range = 120 ft. | 2d8 necrotic dmg and target can't regain HP until end of your next turn. |
Ray of Frost | Range = 60 ft. | 2d8 cold dmg and speed -10 ft. until start of your next turn. | |
Vicious Mockery | Range = 60 ft., WIS SAVE, must hear you | 2d4 psychic dmg and target has DIS at next ATK roll it makes before end of its next turn | |
3/day each | Darkness | Conc up to 1 min, AOE sphere r = 15 ft., Range = 60 ft. | |
Misty Step | Bonus Action, Range = 30 ft. | ||
Shatter | AOE sphere r = 10 ft., Range = 60 ft., CON SAVE, DIS for inorganic materials | Fail = 3d8 thunder dmg, Suc = 1/2 dmg | |
1/day each | Lightning Bolt | AOE self 100 ft. line, DEX SAVE | Fail = 8d6 lighting dmg, Suc = 1/2 dmg |
Slow | Conc up to 1 min, AOE cube 40 ft., Range = 120 ft., max 6 targets, WIS SAVE, save repeated at end of each of its turns | Fail = -2 AC, -2 DEX SAVE, no Reaction, use Action or Bonus Action, Casting requires 1d20 [gt] 10 |
Aura of Despair
Any creature within 5 ft. of the demon has Disadvantage on Attack Rolls made against the despair demon.
Incorporeal Movement
The demon can move through other creatures and objects as if they were difficult terrain. It takes 1d10 force damage if it ends its turn inside an object.
Magic Resistance
The demon has Advantage on Saving Throws against spells and other magical effects.
Corrupting Touch
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3d6+2 necrotic damage.
Mournful Cry (Recharge 5-6)
The despair demon releases a tortured scream. Each creature within 60 ft. of the demon that can hear it must make a Wisdom Saving Throw. On a failed save, the target is frightened for 1 minute or until it takes damage. While frightened, the creature's speed is 0, and it can't benefit from any bonus to its speed. On a successful save, the creature's speed is halved for 1 minute or until the creature takes damage. If the saving throw is successful, the creature is immune to the despair demon's Mournful Cry for the next 24 hours.