Fey Spirit | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Fey Spirit CR: PB

Small fey, any
Armor Class: 12 + the level of the spell (natural armor)
Hit Points: 30 + 10 for each spell level above 3rd
Speed: 40 ft

STR

13 +1

DEX

16 +3

CON

14 +2

INT

14 +2

WIS

11 +0

CHA

16 +3

Senses: darkvision 60ft., passive Perception 10
Languages: Sylvan, understands the languages you speak
Challenge Rating: PB

Actions

Multiattack: The fey makes a number of attacks equal to half this spell's level (rounded down)
Shortsword: Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell's level piercing damage + 1d6 force damage.
   

Bonus Actions

Fey Step: The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey’s chosen mood:
Fuming: The fey has advantage on the next attack roll it makes before the end of this turn.
Mirthful: The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.
Tricksy: The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.


Created by

Parab0la.

Statblock Type

Monster

Link/Embed