Silumgar Assassin | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Planeshift Tarkir

Silumgar Assassin CR: 1

Medium humanoid (any race), any
Armor Class: 13
Hit Points: 27 (6d8) 6d8
Speed: 30 ft

STR

10 +0

DEX

16 +3

CON

11 +0

INT

12 +1

WIS

14 +2

CHA

16 +3

Skills: Acrobatics +5, Deception +5, Perception +6, Persuasion +5, Sleight of Hand +5, Stealth +5
Senses: passive Perception 16
Languages: Common, Naga
Challenge Rating: 1

Cunning Action. On each of its turns, the assassin can use a bonus action to take the Dash, Disengage, or Hide action.   Sneak Attack (1/Turn). The assassin deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Poisoned Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. At the end of each of the poisoned target's turns, it must repeat the save, taking 3 (1d6) poison damage on a failed save, or ending the effect on itself on a successful one.

Suggested Environments

Environment. Jungle, Swamp, Urban


Created by

I Dream of Azathoth.

Statblock Type

Monster

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