Tiny goblin, magic, any
Armor Class: 10
Hit Points: 20
Speed:
30 ft
Skills: Stealth +6
Can Disengage or Hide as a Bonus Action each turn
Senses: Darkvision 60ft
At will: Summon Zombies
1 Action cast, v+s+a piece of goblin flesh
-As an action on its turn, the Goblin Necromancer can summon back its departed brethren in a feeble attempt of life. a small group of Zombie Goblins.
Actions
Dagger +2, 1d4 piercing damage