Horde Commander. While a commander is within 60 feet of its horde, it can take 1 legendary action choosing from the options below, at the end of another creature's turn. The commander regains the spent legendary action at the start of its turn.
Multiattack. This creature makes 2 attacks with its Daikyu.
Daikyu. ranged weapon attack, one creature, 150/600. To hit: 1d20+9 , damage 2d10+5 .
Aim. If the Hordes target hasn't moved since in the previous movement phase, the Horde gains advantage on its first attack for the turn.
Attack. The commander and the horde both make a single melee or ranged attack.
Charge. The commander and the horde both move up to their speed.
Rally. The horde gains temporary hit points equal to the commander's Challenge Rating plus the commander's Charisma modifier (minimum of one).