Cunning Action - On each of its turns, the thief can use a bonus action to take the Dash, Disengage, Hide, or Use an Object action. Sneak Attack (1/Turn) - The thief deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has an advantage on the attack roll, or when the target is within 5 ft. of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll. Multiattack - The captain makes three melee attacks: two with its broad sword and one with its dagger. Or the captain makes two ranged attacks with its daggers. Broad Sword - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage. Dagger - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage. Dagger - Ranged Weapon Attack: +5 to hit, reach 20/60 ft., one target. Hit: (1d4 + 3) piercing damage.