Cunning Action. On each of its turns, the field agent can use a bonus action to take the Dash, Disengage, or Hide action. Sneak Attack (1/Turn). The field agent deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the field agent doesn't have disadvantage on the attack roll.
Automatic Pistol. Ranged Weapon Attack: +4 to hit, range 50/150 ft., one target. Hit: 7 (2d6 + 2) piercing damage.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.