Night Guardsman | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Night Guardsman CR: 3

Medium undead, neutral
Armor Class: 15 (Mage Armor)
Hit Points: 55
Speed: 30 ft

STR

15 +2

DEX

14 +2

CON

16 +3

INT

10 +0

WIS

14 +2

CHA

16 +3

Saving Throws: WIS 1d20+4
Skills: Arcana +3, Perception +3, Stealth +4
Damage Resistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 13
Languages: the languages it knew in life
Challenge Rating: 3

Innate Spellcasting. The wight's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no verbal or material components:

At will: disguise self, mage armor, tenser's floating disk

1/day: misty step, spider climb,

Actions

Multiattack. The wight makes two longsword attacks or two Grave Bolt attacks. It can use its Life Drain in place of one longsword attack.
Grave Bolt. Ranged Spell Attack: 1d20+5 to hit, range 120 ft., one target. Hit: 7 1d8+3 necrotic damage.
+1 Longsword. Melee Weapon Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 6 1d8+2 slashing damage, or 7 1d10+2 slashing damage if used with two hands.
Life Drain. Melee Weapon Attack: 1d20+4 to hit, reach 5 ft., one creature. Hit: 5 1d6+2 necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

These undead soldiers were created by the Shareholder, Ivan Bjorn of The Eats Waterdeep Trading Company and upgraded by fellow Shareholder Rex Machina.

Created by

IronRosePrince.

Statblock Type

Monster

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