Lilitu | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Lilitu CR: 17

Medium fiend (demon), chaotic evil
Armor Class: 18 (natural armor)
Hit Points: 178hp 17d10+85
Speed: 40 ft

STR

19 +4

DEX

18 +4

CON

20 +5

INT

18 +4

WIS

17 +3

CHA

20 +5

Saving Throws: Dexterity +10, Constitution +11, Wisdom +10
Skills: acrobatics +10, deception +11, persuasion +11, intimidate +11, perception +10
Damage Resistances: cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: truesight 120 ft., passive Perception 20
Languages: Abyssal, telepathy 120 ft.
Challenge Rating: 17

The Lilitu's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: Disguise self, charm person, detect thoughts, misty step

1/day: dominate monster, holy aura

2/day: command, project image, teleport

3/day: fly, tongues, seeming, major image


Branding. Each time a lilitu damages a living creature with her tail slap, the wound leaves an angry and permanent red brand. A creature struck by the brand must make a DC 19 Wisdom saving throw or be stunned till the start of the Lilitu's next turn and be branded for an hour. succeeding the saving throw also reduces the duration of the brand to 1 minute. The brand can be removed by greater restoration. Multiple brands can stack and their effects increase as follows:

  • 1–3 Brands: The lilitu can affect the branded creature with its create husk, husk link, and profane pact abilities.
  • 4–6 Brands: The branded creature takes a –2 penalty on all Wisdom saving throws made against a lilitu’s spells, spell-like abilities, and supernatural abilities. The branded creature’s aura now radiates chaos and evil.
  • 7–9 Brands: The branded creature’s Wisdom score is reduced by 4. A chaotic evil creature is immune to this effect.
  • 10 or More Brands: The penalties to the creature’s Wisdom saving throws and Wisdom score that are listed above double. In addition, the branded creature automatically fails all Will saves made against a lilitu’s spells, spell-like abilities, and supernatural abilities. A chaotic evil creature is immune to this effect.
Husk Line. By spending a minute in blasphemous contact with a husk she created, a lilitu can establish a supernatural link to that husk. As long as she and that husk remain on the same plane, divination spells reveal the linked husk’s alignment to be the same as the lilitu’s alignment (chaotic evil). The link allows a lilitu to use her change shape ability to assume a husk’s original form, gaining a +20 bonus on Disguise checks to impersonate that person. If a lilitu with an active husk link takes enough damage to be slain, the husk takes the killing blow’s damage instead and is destroyed, instantly severing the active husk link; if the lilitu is disguised in the husk’s original form, she instantly reverts to her true form.
Magic Resistance. The Lilitu has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Lilitu's weapon attacks are magical.

Actions

Multiattack. A Lilitu makes three attack: two with her claws and one with her tail.
Claws. Melee weapon attack, 1d20+10 to hit, reach 5 ft., one target. Hit: 2d8+5 slashing damage.
Tail slap. Melee weapon attack, 1d20+10 to hit, reach 5 ft., one target. Hit: 1d6+5 bludgeoning plus applying 1 brand.
Swift Claws. As a bonus action after attacking with her claws a Lilitu can make an aditonal 2 more claw attacks, for a total of 4 claw attacks.
Create Husk. Once per day as a bonus action, when a lilitu deals enough damage with a weapon, spell, or spell-like ability to kill a branded Small or Medium humanoid within 30 feet, she can instead opt to transform that slain humanoid into a husk. The targeted creature can attempt a DC 19 Constitution saving throw to negate this effect, allowing it to die normally. A humanoid transformed into a husk withers away into an immobile and desiccated corpse, but does not actually die—in this state, the creature remains aware of its surroundings but can take no actions at all. A husk is essentially treated as an object with 60 hit points; it weighs 10% of the original creature’s weight. If a husk is destroyed, the effect ends and the body dies. This is a curse effect—removing this curse restores the victim to life. A husk restored to life in this way has 1 round to stabilize or be healed before it dies. A lilitu can maintain a number of husks simultaneously equal to her Charisma bonus (5 husks for the typical lilitu if she creates more husks than she can maintain, a previously created husk (chosen by the lilitu) is released and immediately dies. Lilitus hide their husk collections in very safe places.

Lilitus are subversive and hidden horrors, demons who work subtly in their constant quest to destroy and devastate. Whereas most demons prefer to rend and destroy, the lilitu is more akin to the succubus—she prefers to do her work in humanoid form to infect society with sin from within. Lilitus enjoy few things more than leading mortals into all manner of sinful acts, in the hope that when the mortal perishes, its soul will fuel the Abyss. Despite some superficial similarities to succubi, lilitus are not solely concerned with the sin of lust. The exact nature of sin that a lilitu tempts a mortal into committing varies, for these demons are adept at reading mortal desires and secrets, quickly discerning which sins a specific target can be convinced to perform.   Lilitus have numerous tools at their disposal for the encouragement of sin, but they much prefer their humanoid victims to commit sins of their own free will.   As such, lilitus generally use their abilities to deceive and beguile mortals rather than forcing them to execute heinous acts. A son convinced to kill for his mother (the disguised lilitu) to rectify a grave injustice elicits far more delight than compelling a mind-controlled humanoid to do such a deed.   In her true form, a lilitu appears as an eyeless, horned, snake-tailed—but otherwise beautiful—human woman.   Despite her lack of eyes, a lilitu can see with ease. A lilitu forms from the soul of a mortal who lured others of its kind to commit sins.   Lilitus are more likely than other demons to devote their work to a specific demon lord, yet they do not generally view such devotion as true servitude. It’s simply convenient to have a specific demigod in mind when seeking to corrupt a mortal’s faith and to convince such fallen souls to shift their own allegiance from a prior deity to the lilitu’s chosen demon lord. When a lilitu chooses to ally herself with a demon lord, she takes on certain physical characteristics that reflect that demon lord’s personality or appearance. For example, a lilitu that serves Dagon, the demon lord of deformity, sea monsters, and the sea might bear scaly skin like that of a fish, webbed fingers and toes, and finlike ridges on her head instead of the more typical goat’s horns.   A lilitu that serves Pazuzu, on the other hand, might have vestigial feathery wings on her back and bird’s talons instead of hooves for feet. These appearance changes are cosmetic only and never impact the lilitu’s options for natural attacks. of course, the demon’s ability to change shape or assume the form of a captured husk allows the demon to disguise her true form at will. Lilitus who serve specific demon lords in this manner often have class levels. A lilitu typically focuses on class roles such as bards, rogues, swashbucklers, or any other agility- and deception-based classes.   Lilitus typically stand 6 to 6-1/2 feet tall and weigh 130 to 150 pounds.

Created by

Scandre23.

Statblock Type

Monster

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