Feat: Squat Nimbleness
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You are uncommonly nimble for your race. You gain the following benefits:
Increase your Strength or Dexterity by 1, to a maximum of 20.
Increase your walking speed by 5 feet.
You gain proficiency in the Acrobatics or Athletics skill (your choice).
You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled.
BOMB SHIT GO HERE
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Stink Bomb
By adding a single drop of skunkanide, a chemical too unholy to expound upon, you can change it into a stink bomb. A stink bomb deals posion damage instead of fire damage, has d8 damage dice, and requires a Constitution saving throw instead of a Dexterity save. Additionally, the target, as well as each creature within the blast radius that fails its saving throw, has disadvantage on ability checks it makes before the end of its next turn.
Laughing Gas Bomb
By mixing a drop of jesterate, a highly euphoric chemical, you can change it into a laughing gas bomb. A laughing gas bomb deals poison damage instead of fire damage, has d6 damage dice, and requires a Constitution saving throw instead of a Dexterity save. Additionally, the target, as well as each creature within the blast radius that fails its saving throw, falls prone in a fit of laughter. Once a creature falls prone due to this bomb's effects, it is immune to this effect (but not the bomb's poison damage) for 24 hours.
Teleportation Bomb
By replacing your bomb's explosive contents with a glowing etherite crystal, you can change it into a teleportation bomb. A teleportation bomb deals no damage and instead opens a rift in space, instantly teleporting you to its point of detonation, if it explodes within 30 feet of you.
DISCOVERY SHIT GO HERE
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Discovery: Poisoner (Comes with Subclass)
Your research into poisonous compounds has taught you how to concoct lethal toxins. You gain proficiency with the poisoner's kit. Additionally, you can craft the following poisons when you brew potions, which use your bomb save DC instead of their normal save DC.
x2 basic Poison (1 reagent die)
x2 Antitoxin (1 reagent die)
Potion of Poison (2 reagent dice)
Oil of Taggit (2 reagent dice)
Serpent venom (2 reagent dice)
Truth Serum (2 reagent Dice)
Discovery: Clotting Agent
You have developed a serum that thickens your blood. Your hit point maximum increases by your alchemist level + your constitution modifier, and increases by 1 again whenever you gain a level in this class.
Discovery: Syringe
Using a sophisticated hypodermic needle you can more quickly administer potions and poisons. As a bonus action, you can inject yourself or a willing creature within 5 feet of you, granting the benefits of that potion as if it were drunk normally. You can inject a potion into an unwilling creature with a successful melee attack.
Discovery: Explosive Missile
As a bonus action, you can load one of your bombs onto the head of a crossbow bolt. Instead of its normal damage, this bolt deals damage as if the bomb had been primed with the Use an Object action, but does not have a blast radius. Only one of your bombs can be loaded onto a bolt at a time, and you can't fire an explosive bolt on the same turn you throw a bomb.
Features & Traits