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Clockwork Drone in Dungeons & Dragons 5e

Excal-heim

Clockwork Drone CR: 1/2 (100 XP)

Small construct, unaligned
Armor Class: 8 (Natural Metal Armor)
Hit Points: 30 4d8+12
Speed: , can hover

STR

12 +1

DEX

14 +2

CON

12 +1

INT

8 -1

WIS

8 -1

CHA

8 -1

Skills: Perception +10, Stealth +10
Damage Vulnerabilities: Acid(4x damage)
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Frightened, Poisoned
Senses: True sight 40ft, Darkvision 80ft, passive perception 20
Challenge Rating: 1/2 (100 XP)

Immutable Form. The Clockwork Drone is immune to any spell or effect that would alter its form.
Limited Telepathy. The Clockwork Drone can magically communicate simple ideas, emotions, and images telepathically with any Apollyon MK4 within 100 feet of it.
Drops parts worth 200 gp and 1 of 2: Kenisis Drive, Hardlight Drive;
They can be studied to learn Force Shove and Storm of Swords or turned into a wand for 600 gp and 2,000 gp respectively.

Actions

Force Shove. The Clockwork Drone emits a 15-foot wide, wave of force that travels in a 60-foot line.
Each creature of size medium or smaller in this line must succeed on a Str save or be thrown 15 feet, landing prone.
Each creature of size large or bigger in this line must succeed on a Str save or be stunned until the start of their next turn.   Storm of Swords. (1/day) The Clockwork Drone summons 30 spectral swords 30ft in the air above a point you choose within 60ft.
Each creature in a 30-foot-radius of that point must make a DC 14(DC 20 in stealth) Dex Save taking 3d8 slashing on a failed save, or half as much on a successful one.
These swords remain implanted in the ground for 6 rounds and can be used by friendly creatures.
They act like normal longswords, dealing 1d8+4 slashing damage and disappearing after 1 hit.
Any unfriendly creatures attempting to use one takes 1d6 psychic and the sword disappears.


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