Gobbonado | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Gobbonado CR: 3

Large tornado, goblin, any chaotic
Armor Class: 15 (intermittent armor)
Hit Points: 67
Speed: , fly: 50 ft

STR

16 +3

DEX

16 +3

CON

18 +4

INT

11 +0

WIS

10 +0

CHA

8 -1

Saving Throws: STR +6, CON +6
Damage Resistances: Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Languages: Goblin (in a chorus of voices)
Challenge Rating: 3

Mincemeat. The chaotic tumbling of the goblins trapped within the Gobbonado is made worse by the various daggers, swords, and other pointy things sticking out and swirling around. Any creature that starts its turn within 5 ft of the Gobbonado or moves within 5 ft of it for the first time on its turn takes 2d4 piercing damage.   Get Us Out of Here! Believe it or not, it's not very fun inside a tornado and the goblins would very much like to be pulled out. A creature can attempt to pull some goblins out of the tornado with a DC 15 Strength check. On a successful check, they remove 1d4 goblins and deal 2d6 damage to the Gobbonado as its numbers are reduced.

Actions

Multiattack. If Come on in, the 'Nado's Fine is unavailable, the Gobbonado will make two Dagger Swarm attacks.   Dagger Swarm. Ranged Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 5 (4d4 + 3) piercing damage.   Come On In, the 'Nado's Fine. (Recharge 4-6). In an attempt to pull themselves out, a number of the Gobbonado's goblins accidentally pull some other creatures in. Any creature within 5 ft of the Gobbonado must make either a DC 13 Strength saving throw or a DC 13 Dexterity saving throw. On a failure, they take 2d4 piercing damage are pulled into the Gobbonado. On a success, they stay where they are and take half damage.


Created by

TudgeBluntly.

Statblock Type

Monster

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