Zombie (Variant) | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Zombie (Variant) CR: 1/4 (50xp)

Medium undead, neutral evil
Armor Class: 8
Hit Points: 22 (3d8+9)
Speed: 20 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft

STR

15 +2

DEX

6 -2

CON

17 +3

INT

3 -4

WIS

4 -3

CHA

6 -2

Saving Throws: Con. +5, Wis. +0
Skills: Proficiency bonus: +2
Intimidation +1
Damage Vulnerabilities: Necrotic, Radiant.
Damage Resistances: Psychic
Damage Immunities: Poison
Condition Immunities: Frightened & Poisoned
Senses: Passive perception: 8, Darkvision: 60ft.
Challenge Rating: 1/4 (50xp)

Swarm. A zombie gains a +1 bonus to attacks for every other zombie the is within it's target melee range.
Aim for the head. if a creature attacks a zombie's head and the attack hits, the damage for that attack is doubled.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
This effect does not occur if the Zombies head has been destroyed.
Grab & Bite (Recharge 5-6). if a zombie succeed on a grapple, it can Immediately attempt to use a bite attack on the grappled creature. If the zombie fails the grapple, it cannot us this ability on the same creature on it's next turn.

Actions

Slam. Melee attack: +4 to hit, reach 5ft, one target. Hit; 5 (1d6+2) Bludgeoning damage.

Bite. Melee attack +2 to hit, Condition; target must be grappled, one target. Hit; 3 piercing damage + 4 (2d4) Poison damage.


Created by

Kris Grimm.

Statblock Type

Monster

Link/Embed