| No empire would be complete without its spies. The spy is a master of infiltrating the court and blending in: they might be one of a number of nobles, a beloved confidante of the queen, or even the court jester. Spies use their skills to subtly manipulate courtiers, turn enemies against one another, and collect valuable information either for blackmail or to auction to the highest bidder. |
|Perception|| Master |
|Languages|| Common, (possibly other depending on situation) |
|Skills|| Deception Expert , Diplomacy Trained , Intimidation Expert , Court Lore Master , Society Trained , Stealth Expert , Thievery Trained |
STR +0 , DEX +4 , CON +1 , INT +2 , WIS +4 , CHA +4
|Items|| +1 rapier, dagger (4), disguise kit, fine clothes, leather armor, thieves' tools
AC|| 23 |
Fort +11, Ref +17, Will +14 |
|Speed|| 25 feet |
|Melee|| Rapier: Master / +11 / +6 ( deadly , disarm, finesse, magical) | Damage: piercing
|Ranged|| Dagger : Expert / +10 / +6 (agile, thrown 10 feet, versatile S)| Damage Piercing |
|Special Abilities|| |
- Noble's Ally The spy has positioned themself to seem a trusted ally, gaining a +2 circumstance bonus to Gather Information or to Make an Impression among the nobles of that court.
- Hidden Blade Frequency once per round; Effect The spy draws a weapon and then Strikes with it. The target of the Strike is flat-footed against the attack.
- Sneak Attack The spy deals an extra precision damage to flat-footed creatures.