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Selina's Hunter in Dungeons & Dragons 5e

Excal-heim

Selina's Hunter CR: 10 (5,900xp)

Medium humanoid, neutral
Armor Class: 14
Hit Points: 206 18d8+125
Speed: 40 ft , swim: 20 ft , climb: 30 ft

STR

10 +0

DEX

20 +5

CON

12 +1

INT

10 +0

WIS

20 +5

CHA

10 +0

Saving Throws: Dex +9, Wis +9
Skills: Nature +9, Survival +9
Damage Resistances: Poison
Condition Immunities: Frightened
Senses: Darkvision 60ft, Passive perception 19
Languages: Common
Challenge Rating: 10 (5,900xp)

Spell Mod :: WIS
Spell ATK :: +7
Spell Save :: 15
At Will: Hunters Sight, Longstrider
3/Day: Conjure Night Drake, Zephyr Strike
2/Day: Accelerate, Piercing Shot
1/Day: Moon Bomb


Footwork. Selina's Hunter ignores all non-magic difficult terrain.
Drops 1 of 3: Twilight Longbow, Gaia Blade, or Enchanted Vambraces.

Actions

Multiattack The hunter makes multiple attacks per turn; 2 with the Gaia Blade or 2 with her bow.   Gaia Blade. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 8 1d6+5 Slashing Damage.   Twilight Longbow. Ranged Weapon Attack: +9 to hit, range 150/600ft., one target. Hit: 10 1d8+6 Piercing.   Sleep, Damn it. Roll 10d10 . If the total is equal to or more than the remaining hit points of a creature the hunter can see within 150ft, they will fall unconscious.
They wake up if the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.   Undead and creatures immune to being charmed aren't affected by this spell.


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