The Wretched | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Mordenkainen's Tome of Foes

The Wretched CR: 1/4

Small monstrosity, lawful evil
Armor Class: 15 (natural armor)
Hit Points: 10 (4d6 - 4) 4d6-4
Speed: 40 ft

STR

7 -2

DEX

12 +1

CON

9 -1

INT

5 -3

WIS

6 -2

CHA

5 -3

Damage Resistances: bludgeoning, piercing, and slashing while in dim light or darkness
Senses: darkvision 60 ft., passive Perception 8
Languages: -
Challenge Rating: 1/4

Wretched Pack Tactics. The Wretched has advantage on an attack roll against a creature if at least one of the Wretched's allies is within 5 feet of the creature and the ally isn't incapacitated. The Wretched otherwise has disadvantage on attack rolls.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) 1d10+1 piercing damage, and the Wretched attaches to the target. While attached, the Wretched can't attack, and at the start of each of the Wretched's turns, the target takes 6 (1d10 + 1) 1d10+1 necrotic damage. The attached Wretched moves with the target whenever the target moves, requiring none of the Wretched's movement. The Wretched can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach a Wretched.

Horrid little monsters, the Wretched gather in large packs to scour the Shadowfell for prey. These pitiful entities subsist on life force, so when they find a creature, they surge forward to sink their fangs into their victims and drink deep of their life energy and their fear.

Created by

I Dream of Azathoth.

Statblock Type

Monster

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