Steam Mephit | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Monster Manual

Steam Mephit CR: 1/4

Small elemental, any non-lawful
Armor Class: 10 (natural armor)
Hit Points: 21 (6d6) 6d6
Speed: 30 ft , fly: 30 ft

STR

5 -3

DEX

11 +0

CON

10 +0

INT

11 +0

WIS

10 +0

CHA

12 +1

Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, Ignan
Challenge Rating: 1/4

Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) 1d4 slashing damage plus 2 (1d4) 1d4 fire damage.   Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) 1d8 fire damage on a failed save, or half as much damage on a successful one.

Composed of fire and water, steam mephits leave trails of hot water wherever they go, and they hiss with tendrils of steam. Bossy and hypersensitive, they are the self-appointed overlords of all mephits.

Created by

I Dream of Azathoth.

Statblock Type

Monster

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