Mud Mephit | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Monster Manual

Mud Mephit CR: 1/2

Small elemental, any non-lawful
Armor Class: 11 (natural armor)
Hit Points: 27 (6d6 + 6) 6d6+6
Speed: 20 ft , fly: 20 ft , swim: 20 ft

STR

8 -1

DEX

12 +1

CON

12 +1

INT

9 -1

WIS

11 +0

CHA

7 -2

Skills: Stealth +3
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, Terran
Challenge Rating: 1/2

Death Burst. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.   False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.

Actions

Fists. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) 1d6+1 bludgeoning damage.   Mud Breath (Recharge 6). The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Mud mephits are slow, unctuous creatures of earth and water. They drone their complaints to all who will listen, and beg incessantly for attention and treasure.

Suggested Environments

Environments. Marshes, Swamps


Created by

I Dream of Azathoth.

Statblock Type

Monster

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