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Eberron: Rising From The Last War

Clawfoot CR: 1

Medium beast, unaligned
Armor Class: 13 (natural armor)
Hit Points: 19 (3d8 + 6) 3d8+6
Speed: 40 ft

STR

12 +1

DEX

16 +3

CON

14 +2

INT

4 -3

WIS

12 +1

CHA

10 +0

Skills: Perception +3, Stealth +5
Senses: passive Perception 13
Languages: -
Challenge Rating: 1

Pack Tactics. The clawfoot has advantage on an attack roll against a creature if at least one of the clawfoot's allies is within 5 feet of the creature and the ally isn't incapacitated.   Pounce. If the clawfoot moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is prone, the clawfoot can make one bite attack against it as a bonus action.

Actions

Multiattack. The clawfoot makes two attacks: one with its bite and one with its claws.   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) 1d8+3 piercing damage.   Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) 1d8+3 slashing damage.

Clawfoot dinosaurs are two-legged saurians with sharp teeth and toe claws that resemble deadly sickles. They are imposing creatures, about the size of a tall human, and are fierce enough to take down even larger prey. In the wild, an untrained clawfoot can easily hold its own in combat, but they are even fiercer when hunting in packs.

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