+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+4 | Strength | |
+8 | Dexterity | |
+4 | Constitution | |
+0 | Intelligence | |
+4 | Wisdom | |
+3 | Charisma |
+7 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+3 | Athletics | STR | |
+2 | Deception | CHA | |
-1 | History | INT | |
+3 | Insight | WIS | |
+2 | Intimidation | CHA | |
-1 | Investigation | INT | |
+7 | Calligrapher's Supplies | DEX | |
+3 | Smith's Tools | STR |
+3 | Medicine | WIS | |
-1 | Nature | INT | |
+5 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
-1 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+7 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Unarmed Strike | +7 | DEX | 1d4+5 | bludgeoning | |
Martial Arts | |||||
Longsword (1H) | +7 | DEX | 1d8+5 | slashing | |
Dedicated Weapon, Kensei Weapon, Versatile (1d10) | |||||
Longsword (2H) | +7 | DEX | 1d10+5 | slashing | |
Dedicated Weapon, Kensei Weapon, Versatile (1d10) | |||||
Shortbow | +7 | DEX | 1d6+5 | piercing | |
Ammunition, Kensei Weapon, Ranged (80 ft./320 ft.), Two-Handed | |||||
Dart | +7 | DEX | 1d4+5 | piercing | |
Finesse, Thrown (20 ft./60 ft.) |
The statblocks of your Weapons, armor and other important/magical equipment
Player's Handbook, Wizards of the Coast, p. 150
Ammunition Common
Cost: 1 GP (5 CP per arrow) Weight: 1 lb. / 0.5 kg (0.05 lb. / 0.025 kg per arrow)
DnD 5e SRD
Adventuring Gear Common
A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
Cost: 2gp Weight: 5lb
DnD 5e SRD
Adventuring Gear Common
You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
Cost: 1gp Weight: 7lb
DnD 5e PHB
Artisan Tool Common
These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. This is a set for any Calligrapher. With either pen or crafted exotic feather, and a set of nibs and inkwell, as well as several starting sheets of paper. Refilling this for use would be the costs of ink and paper sold separately. If the nibs or main tool is lost a new set would need to be purchased.
Cost: 10gp Weight: 5 lbs.
DnD 5e SRD
Adventuring Gear Common
A cloth or leather pouch can hold 1/5 cubic foot/ 6 pounds of gear - or up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch.
Cost: 5sp Weight: 1lb
DnD 5e SRD
Adventuring Gear Common
This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.
Cost: 5sp Weight: 3lb
DnD 5e SRD SRD
Ranged Weapon Finesse, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Thrown |
Cost: 5 cp Weight: 1/4 lb
DnD 5e DMG
Adventuring Gear Common
This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use o f the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.
Cost: 5gp Weight: 3lb
DnD 5e SRD SRD
Melee Weapon Versatile Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 / 1d10 | Slashing | Versatile |
Cost: 15 gp Weight: 3 lb
DnD 5e SRD
Adventuring Gear Common
This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
Cost: 2sp Weight: 1lb
DnD 5e SRD
Adventuring Gear Common
Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
Cost: 5sp Weight: 2lb
DnD 5e SRD
Adventuring Gear Common
Rope, has 2 hit points and can be burst with a DC 17 Strength check.
Cost: 1gp Weight: 10lb
DnD 5e SRD SRD
Ranged Weapon Ammunition, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 | Piercing | 80/320 ft | Ammunition, Two-Handed |
Cost: 25 gp Weight: 2 lb
DnD
Adventuring Gear Can hold up to 20 arrows Common
Weight: 1lb
DnD 5e SRD
Adventuring Gear Common
A scroll of pedigree proves a character's noble lineage. It is one of the starting items for characters with the Noble background and is non-magical. It may be presented to other nobility and royalty and may include the character's family tree.
dnd 5e
Adventuring Gear Varies
Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.
Cost: 5gp Weight: --
DnD 5e SRD
Adventuring Gear Common
A small knife, typically found in a scholar's pack.
DnD 5e SRD
Adventuring Gear Common
This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.
Cost: 5sp Weight: 1lb
DnD 5e SRD
Adventuring Gear Common
A waterskin can hold 4 pints of liquid.
Cost: 2sp Weight: 5lb
Adventuring Gear Common
A standard whetstone used to sharpen blades.
Cost: 2cp Weight: 1lb
The statblocks of your class features
Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. She whirls among them, knocking their blows aside and sending them reeling until at last, she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky shadow on a balcony a stone’s throw away. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep. Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channelled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
• Choose: a shortsword; or a simple weapon • Choose: a dungeoneer's pack; or an explorer's pack • 10 darts
Way of the Kensei Monks of the Way of the Kensei train relentlessly with their weapons, to the point where the weapon becomes an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different weapons. A kensei sees a weapon in much the same way a calligrapher or painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study.
Lvl | Proficiency Bonus | Features | Martial Arts | Unarmoured Movement |
---|---|---|---|---|
1st | +2 | Unarmoured Defence, Martial Arts | 1d4 | — |
2nd | +2 | Ki, Unarmoured Movement | 1d4 | +10 ft. |
3rd | +2 | Monastic Tradition, Deflect Missiles | 1d4 | +10 ft. |
4th | +2 | Ability Score Improvement, Slow Fall | 1d4 | +10 ft. |
5th | +3 | Extra Attack, Stunning Strike | 1d6 | +15 ft. |
6th | +3 | Ki Strikes, Monastic Tradition feature | 1d6 | +15 ft. |
7th | +3 | Evasion, Stillness of Mind | 1d6 | +15 ft. |
8th | +3 | Ability Score Improvement | 1d6 | +15 ft. |
9th | +4 | Unarmoured Movement improvement | 1d6 | +15 ft. |
10th | +4 | Purity of Body | 1d6 | +20 ft. |
11th | +4 | Monastic Tradition feature | 1d8 | +20 ft. |
12th | +4 | Ability Score Improvement | 1d8 | +20 ft. |
13th | +5 | Tongue of the Sun and Moon | 1d8 | +20 ft. |
14th | +5 | Diamond Soul | 1d8 | +25 ft. |
15th | +5 | Timeless Body | 1d8 | +25 ft. |
16th | +5 | Ability Score Improvement | 1d8 | +25 ft. |
17th | +6 | Monastic Tradition feature | 1d10 | +25 ft. |
18th | +6 | Empty Body | 1d10 | +30 ft. |
19th | +6 | Ability Score Improvement | 1d10 | +30 ft. |
20th | +6 | Perfect Self | 1d10 | +30 ft. |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Size Change. Your size category can be either medium or small. Variable Trait. You gain 2 abilities from any pre-existing race or lineage. Feat. You gain a feat or racial feat of your choice if you meet its prerequisites.
Languages. You can speak, read, and write Common and one other language of your choice.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.