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Imp CR: 1

Tiny fiend, lawful evil
Armor Class: 13
Hit Points: 10hp (3d4+3)
Speed: 20 ft , fly: 40 ft

STR

6 -2

DEX

17 +3

CON

13 +1

INT

11 +0

WIS

12 +1

CHA

14 +2

Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances: Cold; Bludgeoning, piercing, and slashing from non-magical attacks that aren't silvered
Damage Immunities: Fire, poison
Condition Immunities: Poisoned
Senses: Darkvision 120ft, Passive Erception 11
Languages: Common, Infernal
Challenge Rating: 1

Shapechanger: Imp can use it's action to polymorph into a beast form that resembles (speed 20ft), a raven ( speed 20ft fly 60ft), or a spider (speed 20 ft, climb 20ft. Or back to it's true form. It's statistics are the same in each form except for the speed changes noted. Any equipment it is wearing does not turn invisible. It reverts to it's true form if it dies.   Devil's Sight. - Magical darkness doesn't impede the imps darkvision.   Magical Resistance. - The imp has advantage on saving throws against spells and other magical effects.

Actions

Sting (Bite in Beast Form) - melee weapon attack +5 to hit. 5ft reach, 1 target,  hit: 5(1d4+3) piercing damage and the target must make a DC 11 constitution saving throw taking 10 (3d6) poison damage on failure or half as much on success.   Invisibility. The imp turns magically invisible until it attacks or until it's concentration ends (as if concentrating on any spell) any equipment the imp carries or wears is invisible as well.


Created by

Lord Retrospect.

Statblock Type

Monster

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