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9. Modular Armor in Dungeons & Dragons 5e

9. Modular Armor

Part 9 of Deem Leem's Combat Revamped

Step 1. Choose your armor

Identify what you are wearing from the table. No item is considered light, medium, or heavy on its own.
Head Armor Value Weight Cost
Full Helm
5
5 lb 200 gp
Half Helm
4
3 lb 150 gp
Chain Mail Cowl
3
2 lb 100 gp
Padded Coif
2
1 lb 50 gp
Torso
Breastplate
5
18 lb 350 gp
Chain Mail Hauberk
4
16 lb 200 gp
Leather Jerkin
3
10 lb 25 gp
Padded Gambeson
2
8 lb 15 gp
Arms
Plate Gauntlets
4
5 lb 30 gp
Splint Vambraces
3
4 lb 20 gp
Chain Gauntlets
2
3 lb 10 gp
Leather Gloves
1
2 lb 5 gp
Legs
Plate Leggings
5
18 lb 200 gp
Splint Leggings
4
14 lb 150 gp
Chain Skirt
3
12 lb 100 gp
Gambeson Pants
2
6 lb 50 gp
Feet
Plate Grieves
3
7 lb 20 gp
Splint Grieves
2
5 lb 15 gp
Leather Boots
1
3 lb 10 gp

Step 2. Add the Armor Value

Only count one piece of armor from each category: Head, Torso, Arms, Legs, and Feet.
Cloaks do not fill a category.
Compare the total to the table below.


Armor TypeAV TotalArmor ClassStrStealth
Unarmored0-610 + Dexterity Modifier
Light7-811 + Dexterity Modifier
Light9-1012 + Dexterity Modifier
Medium11-1213 + Dexterity Modifier (max 2)
Medium13-1414+ Dexterity Modifier (max 2)
Medium15-1615 + Dexterity Modifier (max 2)Disad
Heavy17-1816Str 13Disad
Heavy19-2017Str 14Disad
Heavy21+18Str 15Disad

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