Path of the Gore Fiend
Created by Nano
3rd-level Path of the Gore Fiend feature
Your thirst for blood allows you to siphon vitality from foes when enraged. When you hit a creature with a Reckless Attack while raging, you gain temporary hit points equal to your proficiency modifier.
Additionally, as a bonus action, you can choose to sacrifice all of your temporary hit points to heal yourself for a number of hit points equal to the number of temporary hit points lost + your Constitution modifier (minimum of 1 hit point). Once you use this feature, you can’t use it again until you finish a long rest.
Mark of Vitriol
6th-level Path of the Gore Fiend feature
When you hit a hostile creature with a Reckless Attack, you can choose to expend one of your uses of Rage to mark the creature with blood. For 1 minute or until you are incapacitated or die, the marked creature has disadvantage on attack rolls against you while you are within 5 feet of it. If a marked creature dies before the duration ends, you gain temporary hit points equal to half of your barbarian level + your proficiency bonus.
10th-level Path of the Gore Fiend feature
The animosity towards your prey grants you bursts of speed in your pursuit. While raging, you can move up to double your movement speed if it is towards a creature you can see under the effects of Mark of Vitriol.
14th-level Path of the Gore Fiend feature
You invoke might in your strikes against those you have marked for death. If a creature under the effects of Mark of Vitriol starts their turn within 5 feet of you and can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or you gain an additional bonus to damage rolls against the marked target equal to your Rage Damage bonus.
If the creature succeeds on its saving throw, you can’t use this feature on that creature until it is marked again by Mark of Vitriol.