Onyx | Character Sheet (latest) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Onyx

2 Level (0/900 XP for level-up) Bathanni Deadwatch Initiate Background Duergar Race / Species / Heritage Lawful Neutral? Alignment
Undead Warlock
Level 2
Hit Dice: 2/2
1d8+2 Class 1

STR
16
+3
DEX
11
+0
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
18
+4
18
Hit Points
+0
Initiative (DEX)
18
Armor Class (AC)
+2
Prof. Bonus
25
Speed (walk/run/fly)
2 / 2
Form of Dread
Spellcasting ...
+6 Attack mod
CHA Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
+0 Dexterity
+2 Constitution
+0 Intelligence
+2 Wisdom
+6 Charisma
saving throws
+0 Acrobatics DEX
+0 Animal Handling WIS
+0 Arcana INT
+3 Athletics STR
+6 Deception CHA
+0 History INT
+0 Insight WIS
+4 Intimidation CHA
+0 Investigation INT
+2 Martial WIS
+4 Stonecunning INT
skills
+2 Medicine WIS
+0 Nature INT
+0 Perception WIS
+4 Performance CHA
+6 Persuasion CHA
+0 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Flail +5 STR 1d8+3 Bludgeoning
Booming Blade +5 STR 1d8+1d8+3 Bludgeoning and Thunder
Eldritch Blast +5 STR 1d10+3 Force
Attacks

Spell Book

RACIALS

Superior Dark Vision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Duergar Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage. You also have advantage on saving throws against illusions and against being charmed or paralyzed.

Dwarven Combat Training


You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency


You gain proficiency with the artisan's tools of your choice: Smith's tools, brewer's supplies, or mason's tools. CHOSEN TOOL: Brewer's Supplies

Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Duegar Magic
When you reach 3rd level, you can cast the Enlarge/Reduce spell on yourself once with this trait, using only the spell's enlarge option. When you reach 5th level, you can cast the Invisibility spell on yourself once with this trait. You don't need material components for either spell, and you can't cast them while you're in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.

Sunlight Sensitivity
You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.


ORIGIN
Bathanni
For the Oath
You can activate For the Oath as a Bonus Action. Until the start of your next turn you gain +3 AC. Recharge on 6.

Prepared for Anything
If you are surprised by a trap or ambush, you can trigger Prepared for Anything as a Reaction. You can move up to half your speed in a chosen direction. You can use this feature twice. Regaining all uses at the end of a Long Rest.

Hide Pack
You start with a Bathaani Hide Backpack. Expertly crafted, this backpack has twice the carrying capacity of a regular backpack and is capable of concealing items you wish hidden.

Tool Proficiency
Glass Blowers Tool

Deadwatch Initiate Suborigin
Hairs on Your Neck
You gain proficiency in Perception.

Against the Tide
You gain Proficiency in Shields and Medium Armor. Choose ONE Martial weapon to gain Proficiency in: Battleaxes, Flails, or Longswords. Chosen weapon: Flails

Deadwatch Gear
You start with the following Equipment:

A Shield decorated with the emblem of the Deadwatch.

A Chain Shirt

Either a Battleaxe, a Flail, or a Longsword.

Trained for Battle
You gain Advantage against effects that would disarm you.


CLASS FEATS

Expanded Spell List
The Undead lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st bane, false life
2nd blindness/deafness, phantasmal force
3rd phantom steed, speak with dead
4th death ward, greater invisibility
5th antilife shell, cloudkill

Form of Dread
You manifest an aspect of your patron's dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:

You gain temporary hit points equal to 1d10 + your warlock level.
Once during each of your turns, when you hit a creature with an attack roll, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn.
You are immune to the frightened condition.

You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

The appearance of your Form of Dread reflects some aspect of your patron. For example, your form could be a shroud of shadows forming the crown and robes of your lich patron, or your body might glow with glyphs from ancient funerary rites and be surrounded by desert winds, suggesting your mummy patron.

ELDRITCH INVOCATIONS:

Agonizing Blast
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Eldritch Mind
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.


Features & Traits
On Person
Chain Shirt
Shield with Deadwatch emblem, claw marks across it.
Flail
Component Pouch
Daggers x2 (On belt)

In Backpack
Spear
Handaxe
a crowbar
a hammer
10 pitons
10 torches
a tinderbox
10 days of rations
a waterskin
50 feet of hempen rope
Leather Armor

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Cantrips
Booming Blade
Eldritch Blast

First Level
Protection from Evil and Good
Hex
Spellcasting
Languages
Common, Dwarvish, and Undercommon

Tools
Brewers Supplies, Glass Blower's tools

Weapons
Simple weapons, Flails, battleaxe, handaxe, light hammer, and warhammer.

Armor
Light armor, Medium armor, Shields

Skills
Medicine, Intimidation, Martial, Deception

Saves
Wisdom, Charisma

Languages & Proficiencies
Personality
Loves to party during downtime, but will take his work extremely seriously.

Relaxed and carefree attitude.

Personality Traits
Ideal 1
"I want to live my best life while I still have it. I was given a second chance for a reason."

Ideal 2
"I've broken my word once, I'm not keen on doing so again"

Ideals
Bond 1
My patron spared me, and gave me another chance. I owe him, and I always repay my debts.

Bonds
Flaw 1
He is forgiving to a fault. An apology will nearly always be accepted.

Flaw 2
He is undeterred to accomplish his goals. He will stubbornly charge forward when others would turn back.

Flaws
Worships Araketh, the False Hope

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

teardown137.

Statblock Type

Character Sheet (latest)

Link/Embed