RACIALS
Superior Dark Vision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Duergar Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage. You also have advantage on saving throws against illusions and against being charmed or paralyzed.
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency
You gain proficiency with the artisan's tools of your choice: Smith's tools, brewer's supplies, or mason's tools. CHOSEN TOOL: Brewer's Supplies
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Duegar Magic
When you reach 3rd level, you can cast the Enlarge/Reduce spell on yourself once with this trait, using only the spell's enlarge option. When you reach 5th level, you can cast the Invisibility spell on yourself once with this trait. You don't need material components for either spell, and you can't cast them while you're in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Sunlight Sensitivity
You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
ORIGIN
Bathanni
For the Oath
You can activate For the Oath as a Bonus Action. Until the start of your next turn you gain +3 AC. Recharge on 6.
Prepared for Anything
If you are surprised by a trap or ambush, you can trigger Prepared for Anything as a Reaction. You can move up to half your speed in a chosen direction. You can use this feature twice. Regaining all uses at the end of a Long Rest.
Hide Pack
You start with a Bathaani Hide Backpack. Expertly crafted, this backpack has twice the carrying capacity of a regular backpack and is capable of concealing items you wish hidden.
Tool Proficiency
Deadwatch Initiate Suborigin
Hairs on Your Neck
You gain proficiency in Perception.
Against the Tide
You gain Proficiency in Shields and Medium Armor. Choose ONE Martial weapon to gain Proficiency in: Battleaxes, Flails, or Longswords. Chosen weapon: Flails
Deadwatch Gear
You start with the following Equipment:
A Shield decorated with the emblem of the Deadwatch.
A Chain Shirt
Either a Battleaxe, a Flail, or a Longsword.
Trained for Battle
You gain Advantage against effects that would disarm you.
CLASS FEATS
Expanded Spell List
The Undead lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st bane, false life
2nd blindness/deafness, phantasmal force
3rd phantom steed, speak with dead
4th death ward, greater invisibility
5th antilife shell, cloudkill
Form of Dread
You manifest an aspect of your patron's dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
You gain temporary hit points equal to 1d10 + your warlock level.
Once during each of your turns, when you hit a creature with an attack roll, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn.
You are immune to the frightened condition.
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
The appearance of your Form of Dread reflects some aspect of your patron. For example, your form could be a shroud of shadows forming the crown and robes of your lich patron, or your body might glow with glyphs from ancient funerary rites and be surrounded by desert winds, suggesting your mummy patron.
ELDRITCH INVOCATIONS:
Agonizing Blast
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Eldritch Mind
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.