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Manticore (Male) in Dungeons & Dragons 5e

Homebrew

Manticore (Male) CR: 4 (1,100 XP)

Large monstrosity, lawful evil
Armor Class: 14
Hit Points: 90 (10d10+30) 10d10+30
Speed: 30 ft , fly: 50 ft , climb: 1 ft

STR

17 +3

DEX

16 +3

CON

17 +3

INT

7 -2

WIS

12 +1

CHA

8 -1

Skills: Proficiency Bonus +2.
Senses: Darkvision 60 ft., Passive Perception 11.
Languages: Common
Challenge Rating: 4 (1,100 XP)

Tail Spike Regrowth: The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a Long Rest.   Roar: As a Bonus Action a male manticore can emit a devastating roar (recharge 5-6). All creatures except for manticores within 120 feet must succeed on a DC 15 Wisdom saving throw or they become stunned until the start of the manticore's next round.

Actions

Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) 1d8+3 piercing damage.   Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) 1d6+3 slashing damage.   Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) 1d8+3 piercing damage.

A manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its long tail ends in a cluster of deadly spikes that can impale prey at impressive range.   A monster in every sense of the word, a manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. A bristling mane stretches down the creature’s back, and its long tail ends in a cluster of deadly spikes that can impale prey at impressive range.

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