Lesser Lich | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Lesser Lich

Medium undead, any evil
Armor Class 13 (natural armor)
Hit Points 112 18d8+31
Speed 30ft

STR
10 0
DEX
16 +3
CON
17 +3
INT
22 +6
WIS
15 +2
CHA
16 +3

Saving Throws Int +10, Wis +4
Skills Arcana +10, History +6, Insight +4, Perception +4
Damage Resistances cold, lightning; piercing, bludgeoning, and slashing from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 80 ft., passive Perception 15
Languages Common
Challenge 7 (2,900 xp)

Spellcasting. The lich is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The lich has the following wizard spells prepared:

  • Cantrips (at will): mage hand, prestidigitation, ray of frost
  • 1st level (4 slots): detect magic, magic missile, Mage Armor, thunderwave
  • 2nd level (3 slots): detect thoughts, Melf's acid arrow, mirror image
  • 3rd level (2 slots): Animate Dead, Fireball
  • 4th level (1 slots): Creeping Rot


Legendary Resistance (1/day). If the lich fails a saving throw, it can choose to succeed instead.
Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.
Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.   Drops Lich's Hand-shoe, his skull, 2500gp


Actions

Paralyzing Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 11 2d6+6 cold damage. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.   Karmic Judgment Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: XdY psychic damage on a hit.
X = target's CR/Level(minimum of 1)
Y = target's Hit Die Type. If the target creature has a wisdom of 16 or higher it must also make a wisdom save, taking only half the damage on a success.


 

Legendary Actions

The lich can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.   Cantrip. The lich casts a cantrip.
Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.



Created by

stormgate_dnd.

Statblock Type

Monster / Creature

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