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Flynt

6 Level (0/23000 XP for level-up) criminal Background halfling Race / Species / Heritage Alignment
rogue
Level 6
Hit Dice: 6/6
1d8+3 Class 1

STR
10
+0
DEX
20
+5
CON
16
+3
INT
12
+1
WIS
10
+0
CHA
16
+3
54
Hit Points
+5
Initiative (DEX)
15
Armor Class (AC)
+3
Prof. Bonus
25
Speed (walk/run/fly)
10
Passive Perception
Spellcasting ...
+6 Attack mod
CHA Ability
+3 Abi Mod
14 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+0 Strength
+8 Dexterity
+3 Constitution
+4 Intelligence
+0 Wisdom
+3 Charisma
saving throws
+5 Acrobatics DEX
+0 Animal Handling WIS
+1 Arcana INT
+0 Athletics STR
+6 Deception CHA
+7 History INT
+0 Insight WIS
+3 Intimidation CHA
+7 Investigation INT
skills
+0 Medicine WIS
+1 Nature INT
+0 Perception WIS
+3 Performance CHA
+6 Persuasion CHA
+1 Religion INT
+11 Sleight of Hand DEX
+11 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
rappier +8 DEX 1d8+5+5
dagas +8 DEX 1d4+5+5
arco corto +8 DEX 1d6+5+5
Attacks

Spell Book


Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Level 0 Spells

Fire Bolt

0-level (Cantrip) Evocation

Casting Time 1 action
Range 120 ft.
Duration Instantanious
Components V, S

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.
At higher levels: This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Class(es): Artificer, Sorcerer, Wizard

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