Magic Resistance: The Lesser Asmer has advantage on saving throws against spells and other magical effects.
Multiattack: The Lesser Asmer makes two ranged attacks. Antimatter Rifle: Ranged Weapon Attack: +10 to hit, reach 120/360ft., one target. Hit: 29(5d8+6) necrotic damage. Electric Discharge(1/day): The Lesser Asmer uses its armor to create an electric discharge. Every creature within 30 ft of the Lesser Asmer must make a DC 17 Dexterity saving throw, taking 39(7d10) lightning damage on a failed save, or half as much on a successful one.