Basic Property | |
|---|---|
| Ammo(#). | Requires ammunition. If the ammo is a weapon, deals both sets of damage. |
| Cavalry. | Requires 1 hand when mounted, but 2 hands the rest of the time. |
| Grapple. | You can add your weapons damage roll to your grapple check. |
| High Crit. | When you score a critical hit, triple your damage rather than double it. |
| Lacerating. | When you deal max slashing damage, the target gains 1 level of exhaustion. |
| Large. | You have disadvantage in places with low ceilings or narrow walls. |
| Launcher(#). | Launches another weapon(#), dealing both the weapons damage and its own. |
| Loading. | The weapon must be loaded before use. Reloading takes a bonus action. |
| Parry. | As a reaction, gain 1 AC for 1 incoming attack that you can see. |
| Reach. | Your reach is extended by 5ft. |
| Scatter. | Targets all creatures and objects in a cone, rather than one creature or object. |
| Siege Weapon. | Deals double damage to objects, structures, and constructs. |
| Sweeping. | You can target 1 additional creature within range when making an attack. |
| Thrown(#). | Can be thrown as a ranged attack. |
| Two-handed. | Needs 2 hands to use. Can be used with 1 hand at disadvantage. |
| Versatile. | Can be 2-handed to increase damage dice rank. |
Rare | |
| Burst Fire(#). | This weapon attacks # number of times each attack action. |
| Concussion. | Target becomes stunned until the start of your next turn. |
| Dark kiss. | The target's max HP is reduced by the damage dealt. This lasts until they finish a long rest. |
| Decapitate. | Roll 1d6. On a 6, the target is beheaded. |
| Glowing. | Sheds bright light in a #-foot radius and dim light for an additional # feet. |
| Life-Steal. | You gain temp HP equal to the necrotic damage dealt by this weapon. |
| Loading(#). | Fully reloading the weapon takes an action, but reloading 1 shot takes a bonus action. |
| Mage Hunter. | You have advantage to hit any creature within range that is concentrating on a spell. |
| Scoped. | Extends the weapon's normal range to 3/4 of its long range. |
| Unwieldy. | You have disadvantage when attacking a target within 5 feet. |
Ability Score | |
| Stronk. | You can use Strength as the modifier for this weapon. |
| Finesse. | You can use Dexterity as the modifier for this weapon. |
| Melee caster | You can use your Spellcasting Ability Modifier for this weapon. |
Armor | |
| ### Guard. | While wearing this armor, you have resistance to #### Damage. |
| Feather Light. | While wearing this armor, you don't provoke opportunity attacks |
| Thermic. | While wearing this armor, you have immunity to overheating |
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