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1. Properties Expanded in Dungeons & Dragons 5e

1. Properties Expanded

  • V.9
  • A list of properties used by starter, mechanical, and magic weapons.
  • The Light and Heavy properties have been removed.
  • Two-weapon fighting can be done with any 2 one-handed weapons.
  • Firearms require firearm proficiency to be reloaded, but not shot.
  • Weapons with special rules are described here:
  • Net. A Large or smaller creature hit by a net is restrained until freed. As an action, a creature can make a DC 10 Strength check to free itself or another within reach. Dealing 5 slashing damage to the net (AC 10) also frees the creature whilst destroying the net. You can only attack with a given net once per turn, and they have no effect on formless creatures

  • Basic Property

    Ammo(#).Requires ammunition. If the ammo is a weapon, deals both sets of damage.
    Cavalry.Requires 1 hand when mounted, but 2 hands the rest of the time.
    Grapple.You can add your weapons damage roll to your grapple check.
    High Crit.When you score a critical hit, triple your damage rather than double it.
    Lacerating.When you deal max slashing damage, the target gains 1 level of exhaustion.
    Large.You have disadvantage in places with low ceilings or narrow walls.
    Launcher(#).Launches another weapon(#), dealing both the weapons damage and its own.
    Loading.The weapon must be loaded before use. Reloading takes a bonus action.
    Parry.As a reaction, gain 1 AC for 1 incoming attack that you can see.
    Reach.Your reach is extended by 5ft.
    Scatter.Targets all creatures and objects in a cone, rather than one creature or object.
    Siege Weapon.Deals double damage to objects, structures, and constructs.
    Sweeping.You can target 1 additional creature within range when making an attack.
    Thrown(#).Can be thrown as a ranged attack.
    Two-handed.Needs 2 hands to use. Can be used with 1 hand at disadvantage.
    Versatile.Can be 2-handed to increase damage dice rank.

    Rare

    Burst Fire(#).This weapon attacks # number of times each attack action.
    Concussion.Target becomes stunned until the start of your next turn.
    Dark kiss.The target's max HP is reduced by the damage dealt.
    This lasts until they finish a long rest.
    Decapitate.Roll 1d6. On a 6, the target is beheaded.
    Glowing.Sheds bright light in a #-foot radius and dim light for an additional # feet.
    Life-Steal.You gain temp HP equal to the necrotic damage dealt by this weapon.
    Loading(#).Fully reloading the weapon takes an action, but reloading 1 shot takes a bonus action.
    Mage Hunter.You have advantage to hit any creature within range that is concentrating on a spell.
    Scoped.Extends the weapon's normal range to 3/4 of its long range.
    Unwieldy.You have disadvantage when attacking a target within 5 feet.

    Ability Score

    Stronk.You can use Strength as the modifier for this weapon.
    Finesse.You can use Dexterity as the modifier for this weapon.
    Melee casterYou can use your Spellcasting Ability Modifier for this weapon.

    Armor

    ### Guard.While wearing this armor, you have resistance to #### Damage.
    Feather Light.While wearing this armor, you don't provoke opportunity attacks
    Thermic.While wearing this armor, you have immunity to overheating

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