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4. Firearms Reloaded in Dungeons & Dragons 5e

4. Firearms Reloaded

  • V.9
  • Not Crossbows. Your ability modifier and proficiency bonus can be added to the attack roll of a firearm but not the damage roll.
  • Point blank. Firearms deal Piercing damage normally, but will deal an additional 1d4 fire + 1d4 force damage if used directly against the target.
  • Bombs. The DC for any Saving throws caused by bombs is 15.
  • Unique Properties

  • Ammo(#). Requires ammunition.
  • Launcher(#). Launches another weapon(#), dealing both the weapons damage and its own.
  • Loading. The weapon must be loaded before use. Reloading takes a bonus action.
  • Loading(#). Can be used # times before reloading.
  • Scatter. Targets all creatures and objects in a cone, rather than one creature or object.

  • Small-armsCostDmgRangeProperties
    Twin-lock250 gp1d6+240 /120Ammo(Bullet), Loading(2)
    Pepper-shot250 gp2d4+220 coneAmmo(Bullet), Loading, Scatter
    Long-armsCostDmgRangeProperties
    Blunderbuss500 gp3d4+240 coneAmmo(Bullet), Loading, Scatter, Two-handed
    Rifle500 gp2d6+260 /180Ammo(Bullet), Loading, Two-handed
    Heavy-armsCostDmgRangeProperties
    Bomb Launcher750 gp540 /120Launcher(Bombs), Loading, Two-handed
    Hand Cannon1,000 gp4d6+230 /90Ammo(Bulletx4), Loading, Two-handed
    BombsCostDmgRangeDamage Type
    Fire Bomb10 gp1d440, 10ftCreates 10ft radius pool of fire. 1d4 dam for 3 turns.
    Smoke Bomb10 gp-40, 10ftCreates a cloud of darkness in a 10-ft-radius for 3 turns.
    Poison Bomb10 gp1d430, 10ftCreates 10ft radius Poison cloud. 1d4 dam for 3 turns.

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