Alchemical Crafting | Action / Feat | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Alchemical Crafting - Class Feat 1
GENERAL SKILL

Requirements Trained in Crafting
Description You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book.
Applications Bestial Mutagen, Lesser Your features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy. Benefit: You gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute. Drawback: You take a –1 penalty to AC and a –2 penalty to Reflex saves.   Cheetah's Elixir, Lesser Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. Benefit: Speed bonus of +5 feet, and the duration is 1 minute.   Eagle-Eye Elixir, Lesser After you drink this elixir, you notice subtle visual details. For the next hour, you gain a +1 to perception, or +2 to find secret doors and traps.   Smokestick, Lesser: With a sharp twist of this item, you instantly create a 5' screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.

Created by

bibliopathologist.

System

Pathfinder 2e

Statblock Type

Action / Feat

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