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Gold Forged Sentinel in Dungeons & Dragons 5e

Gold Forged Sentinel CR: 5

Large construct, unaligned
Armor Class: 16
Hit Points: 76
Speed: 40 ft , fly: 60 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft

STR

18 +4

DEX

13 +1

CON

19 +4

INT

3 -4

WIS

16 +3

CHA

10 +0

Skills: Charge. If the sentinel moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.   Spell Turning. The sentinel has advantage on saving throws against any spell that targets only the sentinel (not an area). If the sentinel's saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on the sentinel and instead targets the caster.
Damage Immunities: Fire, Poison
Condition Immunities: Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Senses: Darkvision 120 ft, passive Perception 16
Languages: Understands one language of its creator but can not speak
Challenge Rating: 5

Actions

Multiattack. The sentinel makes two ram attacks.   Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeon ing damage.   Fire Breath (Recharge 5-6). The sentinel exhales fire in a 1 5-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.

The original purpose of gold-forged sentinels is a mystery, and of all Purphoros's original anvilwroughts, this construct is the most difficult to control. A sentinel often operates without a master, stalking the high places of the mortal world or waiting, still as a statue, for what could be decades before reanimating to carry out their mysterious purpose.

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