Gold Forged Sentinel CR: 5
Large construct, unaligned
Armor Class: 16
Hit Points: 76
Speed:
40 ft
, fly: 60 ft
, burrow: 0 ft
, swim: 0 ft
, climb: 0 ft
Skills: Charge. If the sentinel moves at least 20 feet straight toward
a target and then hits it with a ram attack on the same turn,
the target takes an extra 10 (3d6) bludgeoning damage. If the
target is a creature, it must succeed on a DC 15 Strength saving
throw or be knocked prone.
Spell Turning. The sentinel has advantage on saving throws
against any spell that targets only the sentinel (not an area). If
the sentinel's saving throw succeeds and the spell is of 4th level
or lower, the spell has no effect on the sentinel and instead
targets the caster.
Damage Immunities: Fire, Poison
Condition Immunities: Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Senses: Darkvision 120 ft, passive Perception 16
Languages: Understands one language of its creator but can not speak
Challenge Rating: 5
Actions
Multiattack. The sentinel makes two ram attacks.
Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) bludgeon ing damage.
Fire Breath (Recharge 5-6). The sentinel exhales fire in a
1 5-foot cone. Each creature in that area must make a DC 15
Dexterity saving throw, taking 27 (6d8) fire damage on a failed
save, or half as much damage on a successful one.
The original purpose of gold-forged sentinels is a mystery, and of all Purphoros's original anvilwroughts, this
construct is the most difficult to control. A sentinel often operates without a master, stalking the high places of
the mortal world or waiting, still as a statue, for what could be decades before reanimating to carry out their
mysterious purpose.