Innate Spellcasting. The frost sprite's innate spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It can cast the following spells, requiring no material components:
Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's Alignment. Celestials, Fiends, and Undead automatically fail the saving throw. Invisibility. The sprite magically turns Invisible until it attacks or casts a spell, or until its Concentration ends (as if concentrating on a spell). Any Equipment the sprite wears or carries is Invisible with it.
Sword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage. Cold Shot. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 7 (1d6+4) piercing damage and the target must succeed on a DC 10 Constitution save or have its speed reduced by 10 feet until the start of its next turn.
Arctic
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