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Tot

1 Level (0/300 XP for level-up) Urban Bounty Hunter Background Tortle Race / Species / Heritage Chaotic Good Alignment
Monk
Level 1
Hit Dice: 1/1
1d8+2 Class 1

STR
14
+2
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
8
-1
10
Hit Points
+2
Initiative (DEX)
19
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
0 / 0
Ki
Spellcasting ...
+2 Attack mod
INT Ability
+0 Abi Mod
10 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+4 Dexterity
+2 Constitution
+0 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+4 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
+4 Athletics STR
-1 Deception CHA
+0 History INT
+4 Insight WIS
-1 Intimidation CHA
+0 Investigation INT
skills
+2 Medicine WIS
+0 Nature INT
+2 Perception WIS
-1 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Quarterstaff +4 STR 1d6+2+2 Bludgeon
Dart +4 STR 1d4+2+2 Piercing
Unarmed Strike +4 STR 1d4+2+2 Bludgeon
Claw +4 STR 1d4+2+2 Slashing
Attacks

Spell Book

Quarterstaff, dart (10), backpack, bedroll, mess kit, tinderbox, torches (10), rations (10 days), waterskin, 50' hempen rope

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages: Common, Aquan
Weapon Proficiencies: Simple Weapons, Shortswords
Tool Proficiencies: Cook's utensils, Navigator's tools

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Monk


Hit Points

Hit Dice: d8 per Monk level
Hit Points at first Level: 1d8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier

Proficiences

Armor: None
Weapons: Simple weapons, shortswords
Tools: choose one type of artisans tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: choose two from Acrobatics, Athletics, History, Insight, Religion, and stealth

Starting Equipment

You star with the following equipment in addition the the equipment granted by your background   (a) a shortsword or (b) any simple weapon (b) a dungeoneers pack or (b) an explorers pack 10 darts

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Tortle

Ability Score Increase +2 Str, +1 Wis
Size Medium
Speed 30 ft.

Ability Score Increase Your Strength score increases by 2, and your Wisdom score increases by 1.   Age Young tortles crawl for a few weeks after birth before learning to walk on two legs. They reach adulthood by the age of 15 and live an average of 50 years.   Alignment Tortles tend to lead orderly, ritualistic lives. They develop customs and routines, becoming more set in their ways as they age. Most are lawful good. A few can be selfish and greedy, tending more toward evil, but it's unusual for a tortle to shuck off order in favor of chaos.   Size Tortle adults stand 5 to 6 feet tall and average 450 pounds. THeir shells account for roughly one-third of their weight. Your size is Medium.   Speed Your base walking speed is 30 feet.   Claws Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Hold Breath You can hold your breath for up to 1 hour at a time. Tortles aren't natural swimmers, but they can remain underwater for some time before needing to come up for air.   Natural Armor Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.   Shell Defense You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell.   Survival Instinct You gain proficiency in the Survival skill. Tortles have finely honed survival instincts.

Languages. You can speak, read, and write Common and Aquan.

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Created by

WARally.

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